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Mission to Mars: Design a Mission Badge (e-Textile)
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Mission to Mars: Design a Mission Badge (e-Textile)

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**Updated with new graphics This 21-page resource has been designed as an introduction to a study of a Mission to Mars. Children will research different mission badges before designing, making, and evaluating their own. This Outcome uses Lilypad e-textiles, but the same curriculum objectives can be covered with the use of littleBits, circuit stickers (Chibitronics) or with twinkle lights that have been cut and joined to copper tape and powered with a low-voltage battery. Digital resources for editing and sharing on Google Classroom and Seesaw available with download.
Valentines STEAM: Create a Box of Chocolates
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Valentines STEAM: Create a Box of Chocolates

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In this resource, children will evaluate different chocolates before designing their own assorted chocolates and packaging for Valentine’s Day. This pack includes lesson plans, rubrics, editable rubrics, and sample recipes to support the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England, with links to NGSS listed where appropriate. A digital copy for editing and sharing on digital platforms is available with download.
Ancient Sumer: Design an Instrument
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Ancient Sumer: Design an Instrument

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Children will participate in a short study of the importance of music in Ancient Sumer as well as the instruments used. Children will have opportunities to look at instruments uncovered by archaeologists studying the area and will learn about the science of sound before designing, making, and evaluating their own instruments. All learning objectives are aligned with the 2014 National Curriculum of England. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. A digital copy for editing and sharing on digital platforms is provided with download.
Teams & Athletes: Design a Team Jersey (with Explanation Text)
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Teams & Athletes: Design a Team Jersey (with Explanation Text)

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Children will look at how sports team logos have changed over time before designing a team logo of their own. Children then repeat the same structure, this time looking at team jerseys. Last, they will write an explanation text of how logos or jerseys have changed over time. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. Links to the Common Core State Standards are also outlined, where appropriate. A digital copy for editing and sharing on digital platforms is available by following the link provided at the time of download.
Valentines STEAM: Make and Date a Monster (Textiles and Persuasive Writing)
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Valentines STEAM: Make and Date a Monster (Textiles and Persuasive Writing)

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In this resource, children will design a monster before stitching together a prototype and improving on it with a final design. Children will also learn about the features of a persuasive text, including modal verbs and the use of Point, Evidence, Explain. This pack includes lesson plans, rubrics, writing frames, and scaffolding to support with the learning process. Lessons and objectives are aligned with the objectives from the 2014 National Curriculum of England. A digital copy for editing and sharing on digital platforms is available with download.
Valentines STEAM: Interactive Candy Gram
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Valentines STEAM: Interactive Candy Gram

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In this resource, children will research different Valentine’s cards before creating one that uses a circuit, making it interactive. They will also taste test, prototype, design, make, and evaluate Valentine’s candies to include in their candy gram. This pack includes lesson plans, rubrics, templates, and scaffolds to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. A digital copy for editing and sharing on digital platforms is available with download.
Diet of a Conquistador - Science & DT Focus (Food Technology)
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Diet of a Conquistador - Science & DT Focus (Food Technology)

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In this resource, children will diagnose the symptoms of a Conquistador who has scurvy through research of his symptoms. Once this is established, they will do a blind taste test of foods high in Vitamin C, and will create a menu of items that Conquistadors can eat to stave off scurvy on their trip to the New World. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Explain How the Eye Works with Diagrams
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Explain How the Eye Works with Diagrams

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*Updated with new graphics Children will participate in a science investigation about pupil dilation before doing a study of how light affects how we see. Children will write an explanation text about how the eye works, including diagrams, with scaffolds provided. This pack can be used alongside the pack for drawing an eye, which has an art focus as opposed to an English focus. A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Create a Horror Movie Trailer Using Shadow
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Create a Horror Movie Trailer Using Shadow

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*Updated with new graphics To introduce this Learning Outcome, we took the children outside with different materials to make shadow art. Some were given challenges, and some were left to explore. Children are then exposed to how shadow is moved to create fear in horror films before being challenged to design a movie trailer of their own. We used iMovie’s Trailer option, but the same project could be done with a variety of different software options. At the end, we invited parents in to school and served popcorn as we all watched the horror trailers made by the children in the year group. A digital copy of the outcome for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Survival Invention BUNDLE (STEAM with Explanation Text)
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Survival Invention BUNDLE (STEAM with Explanation Text)

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This 66-page resource has been designed to use alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will read about different survival inventions before building one and writing an explanation text about how they work. Alternatively, children can design, make, and evaluate their own survival invention before explaining how it works. The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
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Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING

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UPDATED with new graphics and HANDS-ON application of fractions for DEEPER LEARNING This resource has been made using the fractions, decimals and percentages objectives for Year 6 from the 2014 National Curriculum of England: Use common factors to simplify fractions; use common multiples to express fractions in the same denomination Compare and order fractions, including fractions > 1 Add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions Multiply simple pairs of proper fractions, writing the answer in its simplest form (¼ x ½ = ⅛) Divide proper fractions by whole numbers ( ⅓ ÷ 2 = ⅙) Associate a fraction with division and calculate decimal fraction equivalents (0.375) for a simple fraction (⅜) Identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places Multiply one-digit numbers with up to two decimal places by whole numbers Use written division methods in cases where the answer has up to two decimal places Solve problems which require answers to be rounded to specified degrees of accuracy ADDITIONALLY there is a HANDS-ON FRACTION, DECIMAL, AND PERCENTAGE PRACTICE WITH FOOD for children to apply their understanding in context with energy bites. The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks. ----------------- You might also like: Year 6 Maths: Number and Place Value Year 6 Maths: Operations Year 6 Maths: Ratio & Proportion Year 6 Maths: Algebra Year 6 Maths BUNDLE
Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING
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Year 6 Maths: Ratio & Proportion *UPDATED for DEEPER LEARNING

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UPDATED with new graphics and HANDS-ON application of ratio for DEEPER LEARNING. This resource has been made using the ratio and proportion objectives for Year 6 from the 2014 National Curriculum of England: Solve problems involving relative sizes of two quantities where missing values can be found by using integer multiplication and division facts Solve problems involving the calculation of percentages (of measures, and such as 15% of 360) and the use of percentages for comparison Solve problems involving similar shapes where the scale factor is known or can be found Solve problems involving unequal sharing and grouping using knowledge of fractions and multiples ADDITIONALLY there is a HANDS-ON RATIO & PROPORTION WITH FOOD for children to apply their understanding in context with cookies, pancakes, and pizza dough. The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks. ----------------- You might also like: Year 6 Maths: Number and Place Value Year 6 Maths: Operations Year 6 Maths: Fractions, Decimals & Percentages Year 6 Maths: Algebra Year 6 Maths BUNDLE
Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)
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Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)

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Great to tie in with the 2018 Olympic Games! Children will look at how sports equipment has changed over time before making a modification of their own. Children will follow the DT process outlined in the 2014 National Curriculum of England, designing their own prototype, making their prototype, and then participating in peer- and self- evaluation of their prototype. When finished the design process, there are also resources included for writing an explanation text (of how their sports equipment has changed over time or how their new sports equipment modifications will work); and writing a persuasive text including an advert about their product. A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download. ------------ You might also like: Teams & Athletes: Design a Team Jersey (with Explanation Text) Teams & Athletes: Design a Team Jersey (with Explanation Text)
Year 4 Maths: Fractions & Decimals
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Year 4 Maths: Fractions & Decimals

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This resource has been made using the** fractions & decimals objectives for Year 4** from the 2014 National Curriculum of England: Recognise and show, using diagrams, families of common equivalent fractions Count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten Solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number Add and subtract fractions with the same denominator Recognise and write decimal equivalents of any number of tenths or hundredths Recognise and write decimal equivalents to ¼, ½, ¾ Find the effect of dividing a one- or two-digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths Round decimals with one decimal place to the nearest whole number Compare number with the same number of decimal places up to two decimal places Solve simple measure and money problems involving fractions and decimals to two decimal places ADDITIONALLY there is HANDS-ON FRACTION AND DECIMAL PRACTICE WITH PIZZA for children to apply their understanding in context with calculating costs and measuring ingredients… The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
STEAM BUNDLE for Years 1 and 2
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STEAM BUNDLE for Years 1 and 2

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This resource is a BUNDLE (79 pages total) of the STEAM packs that I have put together for Key Stage 1, all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue You might also like the packs sold separately: Working Scientifically I can Statements for Years 1 & 2 Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit Working Scientifically with Slime for Years 1 & 2 Design Your Own Ice Cream STEAM
Hidden Worlds: Narrative Writing & STEM BUNDLE
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Hidden Worlds: Narrative Writing & STEM BUNDLE

2 Resources
This 66-page bundle includes two different resources where students will focus on hidden worlds: Write a narrative text about using a portal key Design a circuit for an interactive portal key with circuit stickers (STEM) The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics. All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate. Links to digital files for editing and sharing on digital platforms are provided in files with download.
Hatchet Novel Study with STEAM BUNDLE
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Hatchet Novel Study with STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with Hatchet by Gary Paulsen. ABOUT THE NOVEL: Thirteen-year-old Brian Robeson is on his way to visit his father when the single-engine plane in which he is flying crashes. Suddenly, Brian finds himself alone in the Canadian wilderness with nothing but a tattered Windbreaker and the hatchet his mother gave him as a present—and the dreadful secret that has been tearing him apart since his parent’s divorce. But now Brian has no time for anger, self pity, or despair—it will take all his know-how and determination, and more courage than he knew he possessed, to survive. **ABOUT THE RESOURCE: ** Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (porcupines, black bears, black flies, mosquitoes, bush planes, moose). STEAM ADD-ON This pack also includes a STEAM activity for children to research different survival needs (shelter, food gathering, water collection) before designing a and making a prototype. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Lie Tree Novel Study + STEAM BUNDLE
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The Lie Tree Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Lie Tree Novel Study by Frances Hardinge with a STEAM extension about designing and making an adapted organism. ABOUT THE NOVEL: Faith Sunderly leads a double life. To most people, she is reliable, dull, trustworthy—a proper young lady who knows her place as inferior to men—but inside, Faith is full of questions and curiosity, and she cannot resist a mystery: an unattended envelope, an unlocked door. She also knows secrets no one suspects her of knowing. For one, she knows that her family moved to the close-knit island of Vane because her famous scientist father was fleeing a reputation-destroying scandal. And when her father is discovered dead shortly thereafter, she knows that he was murdered. In pursuit of justice and revenge, Faith hunts through her father’s possessions and discovers a strange tree. The tree bears fruit only when she whispers a lie to it, and when that fruit is eaten, it delivers a hidden truth. But while the tree might hold the key to her father’s murder, it could also lure his murderer directly to Faith. **ABOUT THE RESOURCE: **Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (fossils, sea caves, The Origin of the Species, mermaids), and a STEAM enrichment activity where children design, make, and evaluate their own adapted insect according to Key Stage 2 Science, Art and Design, and Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Skeleton Tree Novel Study with STEAM BUNDLE
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The Skeleton Tree Novel Study with STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Skeleton Tree by Iain Lawrence. ABOUT THE NOVEL: Less than 48 hours after twelve-year-old Chris casts off on a trip to sail down the Alaskan coast with his uncle, their boat sinks. The only survivors are Chris and a boy named Frank, who hates Chris immediately. Chris and Frank have no radio, no flares, no food. Suddenly, they’ve got to find a way to forage, fish and scavenge supplies from the shore. Chris likes the company of a curious friendly raven more than he likes the prickly Frank. But the boys have to get along if they want to survive. Because as the days get colder, and the salmon migration ends, survival will take more than sheer force of will. There in the wilderness of Kodiak, they discover a bond they didn’t expect, and through it, the compassion and teamwork that might truly be the path to rescue. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (tide, Alaska, northern lights, salmon, ravens, Marconi, wolves, Grizzly bears, tsunami, sailing). **STEAM ADD-ON **This pack also includes a STEAM activity for children to research different survival needs (shelter, food gathering, water collection) before designing a and making a prototype. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Pax Novel Study + STEAM BUNDLE
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Pax Novel Study + STEAM BUNDLE

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This updated resource is designed to be used during Reading Workshop and is to be used with Pax by Sara Pennypacker. It bundles Pax Novel Study with a STEAM pack about designing and making a marionette. ABOUT THE NOVEL: From bestselling and award-winning author Sara Pennypacker comes a beautifully wrought, utterly compelling novel about the powerful relationship between a boy and his fox. Pax is destined to become a classic, beloved for generations to come. Pax and Peter have been inseparable ever since Peter rescued him as a kit. But one day, the unimaginable happens: Peter’s dad enlists in the military and makes him return the fox to the wild. At his grandfather’s house, three hundred miles away from home, Peter knows he isn’t where he should be—with Pax. He strikes out on his own despite the encroaching war, spurred by love, loyalty, and grief, to be reunited with his fox. Meanwhile Pax, steadfastly waiting for his boy, embarks on adventures and discoveries of his own. . . . ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (baseball, foxes, marionettes, coyotes), and STEAM enrichment activity where children investigate, design, make, and evaluate their own marionette according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.